
Meraydin
Merge Cargo
A new cargo every day. The same for everyone. Play it as often as you like.
A merge-drop puzzle set in a 1997 Southeast Asian port.
Free on iPhone, October 1, 2026.
Message me on Telegram and I will send you an invite today.

How it plays
Drag to aim, let go to drop. Two of a kind that touch become the next size up, and the hold fills faster than it empties.
Chains pay more than single merges, so the good games are the ones where you leave room for the next one.
Load the hold
Drop the cargo
Drag left or right, let go. Mangosteens, apples, coconuts, mangoes: whatever the crane brings next.
Two of a kind merge
Touching twins become the next size up, all the way from a mangosteen to a shipping container. Merges close together pay more.
Overflow ends it
Keep the pile under the red line. No timer, no move limit, nothing sudden. The only number that matters is your score.
The Broker docks
Make a new kind of cargo for the first time and he turns up with three deals. Keep one. No skipping.
They stack for the rest of the game, and no two games build the same way.
Monsoon
CommonCargo slides more. Merges pay 1.5×.Customs
UncommonEvery 10 drops seizes the smallest piece in the hold.Smuggler
RareMerges pay 2×. One overflow ends the game.One cargo a day
At 00:00 UTC a new cargo goes out to every port. Same fruit, same order, for everyone.
Play it once or twenty times; your best is what stands. Two boards, today's and all time, one row each per player. Every score is checked against what the game can actually produce before it lands on a board.
Six screens, one thumb
Swipe for more, tap to enlarge.
Want in before October 1?
The TestFlight beta is sailing now. Message me on Telegram and I will send you an invite. The Discord is where the daily scores, the deal talk and the bug reports live.








